Most passive skills, especially any that use the word 'increased', act this way. In the example above, we see that the 'increased maximum life' passives add together before they affect the character's life. The global modifier (increased maximum life) increases all sources of maximum life, and after rounding, we land on this character's final life value. These add to a total of 9% increased maximum life. By taking these two passive skills, this character also gains 4% and 5% increased maximum life. They also gained life simply by levelling up. This character has been granted life from their Iron Ring, as well as from their first passive skill. In general, passive skills affect all the relevant stats on your character, regardless of where they come from. The most important thing to know is how the passive tree interacts with your character. Both the passive tree and the items can seem overwhelming at first, so in this tutorial we will cover some of the basics. Your Path of Exile character is primarily built from a combination of passive skills, skill gems, and items. Stats and Mods I: How Are They Calculated? Killing Blows against Rare Monsters have a (20–30)% chance to grant one of their Modifiers for 60 seconds attack Killing Blows against Rare Monsters have a (13–18)% chance to grant one of their Modifiers for 60 seconds attack Killing Blows against Rare Monsters have a (9–12)% chance to grant one of their Modifiers for 60 seconds attack Rare Monsters each have 2 additional Modifiers When a Character Kills an Empowered Rare Monster, they gain its Modifiers for 20 secondsįorged Items have the numeric values of Modifiers Randomised Maps found in your Maps are Corrupted with 8 Modifiers Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments Modifiers to Ignite Duration on you apply to all Elemental Ailments Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds Modifiers to number of Projectiles do not apply to Fireball and Rolling Magmaįireball and Rolling Magma have 200% more Area of Effect When you Kill a Rare Monster, (31–40)% chance to gain one of its Modifiers for 10 secondsįireball and Rolling Magma have 100% more Area of Effect When you Kill a Rare Monster, (21–30)% chance to gain one of its Modifiers for 10 seconds When you Kill a Rare Monster, (15–20)% chance to gain one of its Modifiers for 10 seconds
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